Advances in various technologies will drive users to interact with their smartphones in more intuitive ways, said Gartner. They predicts that, by 2019, 20 percent of all user interactions with the smartphone will take place via virtual personal assistants (VPAs).
Smartphones offering resistance against water damage and other liquids grew 45.2% year on year in the first nine months of 2016 in Western Europe, while shipments of non-water–resistant smartphones declined 17% in the same period. Water resistant smartphones reached 22.5 million units in the period to represent 23% of the total number of smartphones shipped in 2016 to date, according to the IDC European Quarterly Mobile Phone Tracker.
Latest research from GfK into the UK’s OTT viewing habits has revealed surprisingly low audience numbers on mobile devices. It seems that watching subscription video content on Netflix, Amazon and Now TV is, for now, most definitely an in-home entertainment experience.
Worldwide purpose-built backup appliance (PBBA) factory revenues were down 7.9% year over year, totaling $737.5 million in the third quarter of 2016 (3Q16), according to the IDC Worldwide Quarterly Purpose-Built Backup Appliance Tracker. Total PBBA open systems factory revenue decreased 7.2% year over year during the quarter with revenues of $686.1 million.
Smart machines will enter mainstream adoption by 2021, with 30 percent adoption by large companies, according to Gartner. Technologies including cognitive computing, artificial intelligence (AI), intelligent automation, machine learning and deep learning fall under the umbrella term for smart machines.
The Middle East and Africa (MEA) wearables market continued to see steady growth in Q3 2016, according to the latest insights from IDC. MEA wearables market grew 38.3% year on year in Q3 2016 to total approximately 487,000 units.
IDC EMEA Server Tracker shows that in the third quarter of 2016 the EMEA server market reported a year-on-year decline in vendor revenues of 14.3% to $2.6 billion and a YoY decrease of 7.2% in units shipped to just over 500,000.
In 2017, nearly 60% of the US population will be digital banking users, according to eMarketer’s new forecast. Some 150.7 million adults will access their bank, credit card, or brokerage accounts at least once a month via digital channels.
China’s e-sports games revenues are expected to exceed US$7.3 billion for 2016, up more than 50% from 2015 thanks to the increasing popularity of tournaments as more organizers and players jump on the bandwagon, according to IDC 2016 China E-sports Industry Review and Outlook.
Digital video will be watched by more than 998.0 million people in the Asia-Pacific region in 2016, according to eMarketer's new estimates for the region. Not surprisingly, China makes up a huge portion of the total for the region, with more than half (530.4 million) of the total regional user base.
IDC Worldwide Enterprise Videoconferencing and Telepresence Equipment QView showed positive results in the third quarter of 2016 (3Q16) with overall videoconferencing equipment revenue increasing both 7.4% quarter over quarter and 6.1% year over year. Total worldwide enterprise video equipment market revenue in 3Q16 was over $542 million, up from just over $505 million in 2Q16.
IMRG, supported by SimilarWeb data, estimates that total spend on online retail sites on Christmas Day will reach £805m, a 10.1% increase on the £728m spent on the same day in 2015. Boxing Day is also estimated to get close to being a billion-pound online shopping day, with total spend forecast to hit £984m, a 15% increase on Boxing Day 2015.
Christmas is just around the corner and e-commerce sales are expected to hit the highest milestone ever. As a market researcher eMarketer predicts, online revenues in the US will reach more than $94.71 billion over the Christmas holiday. During the core holiday shopping period of November and December 2016, UK retail e-commerce sales will reach an estimated £16.90 billion ($28.83 billion) and 20.3% of all holiday season retail sales.
The abandonment rate of smartwatches is 29 percent, and 30 percent for fitness trackers, because people do not find them useful, they get bored of them or they break, according to a survey by Gartner. "Dropout from device usage is a serious problem for the industry," said Angela McIntyre, research director at Gartner.
eMarketer updated its estimates for digital video use in Western Europe, predicting that more than seven in 10 internet users will be digital video users by 2020. For 2016, eMarketer estimates that 211.6 million internet users in Western Europe will watch digital video at least once a month. That works out to 66.9% of all internet users.
The total addressable market for drone powered business operations is valued at over $127 bn, according to PwC estimates. The industry with the largest potential market for the commercial applications of drone technology is infrastructure, with an estimated addressable market value of $45.2 bn.
Total EMEA external storage systems revenue fell 5.1% year over year to $1.49 billion in the third quarter of 2016, according to the International Data Corporation EMEA Quarterly Disk Storage Systems Tracker 3Q16. The flash market recorded huge growth, with all-flash systems growing 76.4% annually and hybrid flash arrays growing 3.5% YoY.
Fitbit, the market leader in wearables best-known for its fitness tracking armbands, is reportedly about to acquire smartwatch maker Pebble in a transaction valued between $34 and $40 million, VentureBeat reports. Pebble came to fame as the company behind the most funded Kickstarter campaign of all time in 2012.
For more than a decade I was questioning myself, why do people need a gun, sunglasses and hoodies to rob the bank. As an operational risk management expert, while assessing business process and IT operations security I keep finding same vulnerabilities. This time, I decided to exploit one and get some cash from the bank as evidence.
The IDC study, Western Europe Vertical Markets IT Spending Forecast, 2016–2020, shows that the IT market was off to a promising start at the beginning of 2016 after a relatively strong 2015, and most countries in the region seemed to be finally leaving the economic downturn behind.However, a sudden slowdown in economic activity and IT investments started to materialize in the second quarter, and this worsened during the rest of the year.
Contrary to popular belief and what the amount of media coverage might suggest, the smartphone market is about much more than just Apple and Samsung. While these two companies are still market leaders, their combined market share amounted to no more than 32.5 percent in the third quarter of 2016, the lowest it has been in more than five years.
By 2019, more than one-quarter of the world’s population will be using mobile messaging apps, according to eMarketer’s new forecast. Mobile phone messaging apps will be used by more than 1.4 billion people in 2016, an increase of almost 16%.
Next year will mark a major milestone for media consumption in France. According to eMarketer’s latest forecast of time spent with media, the average adult will spend more time with digital media per day than TV, a first for that country. Also next year, time spent with mobile devices will surpass desktop and laptop time.
The worldwide Ethernet switch market (Layer 2/3) recorded $6.29 billion in revenue in the third quarter of 2016 (3Q16), an increase of 2.0% year over year. Meanwhile, the worldwide total enterprise and service provider (SP) router market finished at $3.56 billion in revenue in 3Q16, increasing 2.6% on a year over year basis. These growth rates are according to results published in the International Data Corporation (IDC) Worldwide Quarterly Ethernet Switch Tracker and Worldwide Quarterly Router Tracker.
Nine studies from the European Union Intellectual Property Office (EUIPO) shows that on average 7.4% of legitimate sales of corresponding sectors known to be vulnerable to IP infringers are lost each year in the 28 Member states due to counterfeiting as well as piracy also in the sector of recorded music. The damages amount to € 83 billion in total, out of which €48 billion are directly lost by these sectors.
The combined consumer and enterprise worldwide wireless local area network (WLAN) market segments increased 1.8% year over year in the third quarter of 2016 (3Q16), and increased 6.7% on a sequential basis to finish at $2.47 billion. According to the International Data Corporation (IDC) Worldwide Quarterly WLAN Tracker, the enterprise segment grew 8.4% year over year in 3Q16 to finish at $1.45 billion, the second consecutive quarter of strong growth. The sustained growth observed so far in 2016 can be attributed to refresh cycles and the funding of digital transformation initiatives in many enterprises.
Vendor revenue in the worldwide server market declined 7.0% year over year to $12.5 billion in the third quarter of 2016 (3Q16), according to new IDC report. Overall server market growth had recently slowed in part due to a slowdown in hyperscale datacenter growth and continued drag from declining high-end server sales. In addition, the robust enterprise refresh cycle of 2015 has created difficult comparisons in 2016 to the prior year's quarterly results.
Mobile device adoption in the workplace is not yet mature, found a recent survey from Gartner. Although 80 percent of workers surveyed received one or more corporate-issued devices, desktops are still the most popular corporate device among businesses, with more than half of workers receiving corporate-issued desktop PCs. The survey findings are based on the 2016 Gartner Personal Technologies Study, which was conducted from June to August 2016 among 9,592 respondents in the U.S., the U.K. and Australia.
Worldwide tablet shipments are expected to decline by 12% in 2016, rounding out the year at 182.3 million shipments, according to a new forecast from the IDC. An analyst expects the market will rebound in 2018 though growth will remain in the low single digits as detachable tablets slowly gain traction.
In the third quarter of 2016, the Western European Technical Consumer Goods market contracted by 2.4 percent, compared to the same quarter in 2015., according to GfK. The market was heavily affected by the GBP/Euro exchange rate. There were sales value increases in the major domestic appliances, small domestic appliances and telecommunications sectors. All other sectors declined in value. The TCG market in Western Europe in Q3 2016 generated revenue of €49.7 billion.