Lenovo Unveils New VR Solution Designed for the Enterprise Metaverse

Lenovo Unveils New VR Solution Designed for the Enterprise Metaverse

Lenovo announced the new all-in-one VR headset engineered for the enterprise. The comfortable fitting, slim profile six-degrees-of-freedom (6DoF) ThinkReality VRX features pancake optics and full color, high-resolution pass-through capabilities for mixed reality (MR) applications. The ThinkReality VRX is also supported by a full suite of end-to-end services to help businesses achieve speed-to-solution and realize the return on investment faster.

The device is built to be the VR solution for workers everywhere. It incorporates several key design advancements to make it more comfortable for extended VR sessions in the office, at home, or anywhere the hybrid workforce is getting things done. Innovative pancake optics and the slim form factor reduce the overall profile of the headset while optimal battery position for better weight distribution and balance provides a better fit and feel. The all-in-one VR headset also features materials that are easy to keep clean between uses.

Four front-mounted cameras provide 6DoF tracking, as well as two full-color, high-resolution pass-through cameras to provide workers with a better, uninterrupted user experience as they perform tasks. Pass-through technology also offers MR application capabilities, allowing users to superimpose 3D graphics in the real world so workers can get more done with a single XR device. The ThinkReality VRX is powered by a Snapdragon XR platform to enable next-level performance for immersion and interactivity in an all-in-one XR headset so workers can optimize in virtual environments.

The built-in ThinkReality software platform empowers IT and operations with the ability to deploy, configure and manage XR devices at scale. Enterprise customers can support workers with updates and analytics to optimize worker performance. Enterprises can develop for the ThinkReality VRX by utilizing the Snapdragon Spaces XR Developer Platform and its OpenXR-based SDK.